This is the beginnings of a game based around light I started thinking about a few years back. I’m not entirely sure what direction I want to take
Month: July 2025
HeartWood Railroad Training Simulations
I worked on 3D training simulations for the Railroad industry at Heartwood for about 2 years from 2020 to 2021. I contributed to many different projects while I
Digital Lava Lamp
This is a personal project I did in 2022, inspired to make a sleek vertical lamp with colorful animated lighting. I ended up referring to it as the
High Fidelity Dance Floor
Back in 2018 I was working at High Fidelity, who at the time were trying to create the first true VR Metaverse much like VR Chat. My main
Burger Platformer Prototype
This was a little Unity prototype I came up with loosely inspired by Burgie from the Game Grumps. I had the idea of hopping around as a couple
Polygon Color Shader
This was a school project for a Graphics and Shaders class. The idea was to recreate the stylized low-poly look of things like Polyworld, but without the use of
Python Mastermind Game
This is my Mastermind game written in Python and rendered entirely with vector graphics code using the Pygame library. This was an assignment for an intro game programming
Mirror Logic Game
This is a project from 2013 Where I first tried Corona SDK and LUA scripting. It was directly inspired by a game called Reflexion for Windows Mobile Pocket
Lovecraft-Inspired VR Game
This is a project that I did for the 2014 Stereoscopic Displays and Applications Convention in San Francisco. It was built for the Oculus DK2 VR headset using Unity. This was
Maya Building Generator
This is a Maya tool I wrote using MEL scripting for generating a wide range of procedurally generated structures. I made this for an assignment in a Technical Animation