Month: July 2025

Darkness Game Lighting Test

This is the beginnings of a game based around light I started thinking about a few years back. I’m not entirely sure what direction I want to take

Digital Lava Lamp

This is a personal project I did in 2022, inspired to make a sleek vertical lamp with colorful animated lighting. I ended up referring to it as the

High Fidelity Dance Floor

Back in 2018 I was working at High Fidelity, who at the time were trying to create the first true VR Metaverse much like VR Chat. My main

Polygon Color Shader

This was a school project for a Graphics and Shaders class. The idea was to recreate the stylized low-poly look of things like Polyworld, but without the use of

Python Mastermind Game

This is my Mastermind game written in Python and rendered entirely with vector graphics code using the Pygame library. This was an assignment for an intro game programming

Mirror Logic Game

This is a project from 2013 Where I first tried Corona SDK and LUA scripting. It was directly inspired by a game called Reflexion for Windows Mobile Pocket

Lovecraft-Inspired VR Game

This is a project that I did for the 2014 Stereoscopic Displays and Applications Convention in San Francisco. It was built for the Oculus DK2 VR headset using Unity. This was

Maya Building Generator

This is a Maya tool I wrote using MEL scripting for generating a wide range of procedurally generated structures. I made this for an assignment in a Technical Animation