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Andrew Horobin

Software & Games Programmer / Prototyper / Light & Color Artist

The Coldest Winter

The Coldest Winter is an upcoming game developed in Unity by Vibe XP. At it’s core, The Coldest Winter is an adventure visual novel, but with a unique

Light Box Art

These are art pieces that I like to call Light Boxes, due to their similar structure to an illustrator’s light box. I’ve made several of these over the

Meta XR Scene Data Collection

When I started working at Meta in 2021 as a software prototyper, my first big assignment was a data collection effort that would be the foundation for the

Darkness Game Lighting Test

This is the beginnings of a game based around light I started thinking about a few years back. I’m not entirely sure what direction I want to take

Digital Lava Lamp

This is a personal project I did in 2022, inspired to make a sleek vertical lamp with colorful animated lighting. I ended up referring to it as the

High Fidelity Dance Floor

Back in 2018 I was working at High Fidelity, who at the time were trying to create the first true VR Metaverse much like VR Chat. My main

Polygon Color Shader

This was a school project for a Graphics and Shaders class. The idea was to recreate the stylized low-poly look of things like Polyworld, but without the use of

Python Mastermind Game

This is my Mastermind game written in Python and rendered entirely with vector graphics code using the Pygame library. This was an assignment for an intro game programming

Mirror Logic Game

This is a project from 2013 Where I first tried Corona SDK and LUA scripting. It was directly inspired by a game called Reflexion for Windows Mobile Pocket

Lovecraft-Inspired VR Game

This is a project that I did for the 2014 Stereoscopic Displays and Applications Convention in San Francisco. It was built for the Oculus DK2 VR headset using Unity. This was

Maya Building Generator

This is a Maya tool I wrote using MEL scripting for generating a wide range of procedurally generated structures. I made this for an assignment in a Technical Animation

Maya Racetrack Generator

This is a tool for Maya written in Python that generates a road from a Bezier curve. The road has depth and side walls and is one continuous

The Collapse (Game Jam)

The Collapse was created for the AICASF 2014 game jam. This was a 24 hour event made up of alumni from 3 different Art Institute of California schools, hosted

Unity Foliage Generator

This was a project done for a shaders and rendering class in college. Back before I had a good grasp on things like “scope” and “deadlines”, my goal