The Coldest Winter is an upcoming game developed in Unity by Vibe XP. At it’s core, The Coldest Winter is an adventure visual novel, but with a unique
Light Box Art
These are art pieces that I like to call Light Boxes, due to their similar structure to an illustrator’s light box. I’ve made several of these over the
Assisted Scene Capture and Wall Editing
For a good chunk of my time at Meta I was working on the prototype for Assisted Scene Capture, which would launch in October 2023 with the release
Maya/Python XR Scene Data Editing Tool
After the scene data collection project at Meta (read more about that here), where we used prototype Quest VR headsets to scan and label household room environments, we
Meta XR Scene Data Collection
When I started working at Meta in 2021 as a software prototyper, my first big assignment was a data collection effort that would be the foundation for the
Light The Beam Miniature Display
This was a project I did at the end of 2023 as a Christmas gift for my brother, and it’s one of the most challenging fabrication projects I’ve
Darkness Game Lighting Test
This is the beginnings of a game based around light I started thinking about a few years back. I’m not entirely sure what direction I want to take
HeartWood Railroad Training Simulations
I worked on 3D training simulations for the Railroad industry at Heartwood for about 2 years from 2020 to 2021. I contributed to many different projects while I
Digital Lava Lamp
This is a personal project I did in 2022, inspired to make a sleek vertical lamp with colorful animated lighting. I ended up referring to it as the
High Fidelity Dance Floor
Back in 2018 I was working at High Fidelity, who at the time were trying to create the first true VR Metaverse much like VR Chat. My main
Burger Platformer Prototype
This was a little Unity prototype I came up with loosely inspired by Burgie from the Game Grumps. I had the idea of hopping around as a couple
Polygon Color Shader
This was a school project for a Graphics and Shaders class. The idea was to recreate the stylized low-poly look of things like Polyworld, but without the use of
Python Mastermind Game
This is my Mastermind game written in Python and rendered entirely with vector graphics code using the Pygame library. This was an assignment for an intro game programming
Mirror Logic Game
This is a project from 2013 Where I first tried Corona SDK and LUA scripting. It was directly inspired by a game called Reflexion for Windows Mobile Pocket
Lovecraft-Inspired VR Game
This is a project that I did for the 2014 Stereoscopic Displays and Applications Convention in San Francisco. It was built for the Oculus DK2 VR headset using Unity. This was
Maya Building Generator
This is a Maya tool I wrote using MEL scripting for generating a wide range of procedurally generated structures. I made this for an assignment in a Technical Animation
Maya Racetrack Generator
This is a tool for Maya written in Python that generates a road from a Bezier curve. The road has depth and side walls and is one continuous
League of Legends Lag Detector
This is a project I made out of frustration with having a bad internet connection for a while. For months I would intermittently get a massive latency spike
The Collapse (Game Jam)
The Collapse was created for the AICASF 2014 game jam. This was a 24 hour event made up of alumni from 3 different Art Institute of California schools, hosted
Unity Foliage Generator
This was a project done for a shaders and rendering class in college. Back before I had a good grasp on things like “scope” and “deadlines”, my goal